Article I - Overview
The If Only... Fantasy Football League (hereafter referred to as the IOFFL) exists solely for entertainment purposes.
The purpose of the IOFFL is to enhance the enjoyment of NFL games. Any and all rules, regulations,
and scoring methods are to be kept simple to support this goal.
IOFFL game outcomes are based on the actions of real NFL games and players. As an IOFFL franchise owner, general manager, and coach,
you will draft a team, set starting lineups, and make trades and free-agent acquisitions. Your team’s success will depend
on the NFL scoring of the players you draft, trade, and start. If your team’s starting players score during their NFL games,
your team receives points for the those players' scores.
The IOFFL is comprised of 12 franchises. Any change in the number of franchises is subject to the approval of greater than fifty percent
of the votes cast on a specfic proposal. Changes to the aforementioned and all subsequent by-laws are to be in accordance with Article X.
An entry "fee" of 135 units is charged to each franchise, and is to be recorded no later than draft night.
These units are distributed to franchises based upon weekly, full season, and playoff performances. Additional prizes
of 15/100 unit (.15 units) are tallied each week based upon each team's total points relative to each of the other 11 franchises.
These additional prizes are "collected" from each franchise with a lower full season point total, and "paid" to each franchise
with a higher full season point total. The points prizes are distributed at the conclusion of the IOFFL season. All units will be
recorded no later than three weeks following the IOFFL Super Bowl.
Article II - League Commissioner
The League Commissioner position is elected by a majority of the franchises; those individuals who seek the position of League Commissioner
will make themselves known at the Owners Meeting (if scheduled, to be held 30 days prior to Draft Night - but really just another excuse
for a night out). If only one party or franchise "volunteers" for the position, a vote becomes unnecessary.
A. Responsibilities:
-
Coordinating Draft Night
-
Keeping IOFFL Standings and Statistics
-
Logging Trade/Waiver Transactions
-
Logging Weekly Team Line-Ups
-
Serving as IOFFL Unit Treasurer
B. Term of Office:
-
The IOFFL League Commissioner term of office shall continue for, or until, 1) life, 2) resignation from position, 3) election
loss following the Owner's Meeting, or 4) impeachment (see Article X, Subsection B).
C. Fees/Administrative Expenses:
-
One hundred (100) units of the total franchise fee recorded is withheld from prize distribution in order to cover league
administrative expenses. The League Commissioner may propose new services and will inform the franchise owners of the projected expenses
of the same. Adoption of the new services is subject to majority approval.
Article III - Divisions
The IOFFL will consist of three divisions, with each division containing four teams. Teams are assigned to a division based upon
their draft position.
-
Teams draft in positions 1, 4, 7, and 10 are assigned to the "Eastern Division".
-
Teams draft in positions 2, 5, 8, and 11 are assigned to the "Central Division".
-
Teams draft in positions 3, 6, 9, and 12 are assigned to the "Western Division".
The IOFFL division structure has an impact upon both the schedule and the playoff determination for each team.
Article IV - League Schedule
The IOFFL regular and post-season schedule will cover 17 weeks, consisting of a 14 week regular season followed by a 3 week post-season.
The IOFFL schedule occurs entirely during the NFL's regular season schedule, and therefore requires that the NFL regular season schedule
be a minimum of 17 games.
Note: If for some reason the NFL schedule was to be shortened to less than 17 weeks, the IOFFL schedule and/or division
format would need to be reviewed and possibly changed.
The IOFFL regular season schedule as well as the division structure are determined based upon draft position. As described in Article III,
the IOFFL consists of three divisions, each division having four teams. Each team will play their fellow division teams
twice each (for a total of 6 intra-divisional games), and will play teams in the other divisions once each
(for a total of 8 inter-divisional games). Intra-divisional games will be played in the first three weeks and the last three weeks
of the IOFFL regular season (Weeks 1 through 3 and Weeks 12 through 14). Inter-divisional games will be played in Weeks 4 through 11.
For the purposes of reading the schedule below, each draft position is transposed to a Team Number. Teams drafting 1, 4, 7, and 10 are assigned
Team Numbers 1, 2, 3, and 4 - and as described in Article III, make up the Eastern Division. Teams drafting 2, 5, 8, and 11 are assigned
Team Numbers 5, 6, 7, and 8 - and make up the Central Division. Teams drafting 3, 6, 9, and 12 are assigned Team Numbers 9, 10, 11, and 12 -
and make up the Western Division. Using the Team Numbers, the IOFFL schedule is as follows:
|
Eastern Division
|
|
Central Division
|
|
Western Division
|
Draft Pos.
|
1
|
4
|
7
|
10
|
2
|
5
|
8
|
11
|
3
|
6
|
9
|
12
|
Team No.
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
Week No.
|
|
|
|
1
|
2
|
1
|
4
|
3
|
6
|
5
|
8
|
7
|
10
|
9
|
12
|
11
|
2
|
3
|
4
|
1
|
2
|
7
|
8
|
5
|
6
|
11
|
12
|
9
|
10
|
3
|
4
|
3
|
2
|
1
|
8
|
7
|
6
|
5
|
12
|
11
|
10
|
9
|
4
|
5
|
6
|
11
|
12
|
1
|
2
|
9
|
10
|
7
|
8
|
3
|
4
|
5
|
6
|
7
|
9
|
10
|
11
|
1
|
2
|
12
|
3
|
4
|
5
|
8
|
6
|
12
|
11
|
8
|
6
|
9
|
4
|
10
|
3
|
5
|
7
|
2
|
1
|
7
|
11
|
10
|
6
|
5
|
4
|
3
|
12
|
9
|
8
|
2
|
1
|
7
|
8
|
7
|
8
|
12
|
9
|
10
|
11
|
1
|
2
|
4
|
5
|
6
|
3
|
9
|
8
|
9
|
7
|
11
|
12
|
10
|
3
|
1
|
2
|
6
|
4
|
5
|
10
|
10
|
12
|
5
|
7
|
3
|
9
|
4
|
11
|
6
|
1
|
8
|
2
|
11
|
9
|
5
|
10
|
8
|
2
|
12
|
11
|
4
|
1
|
3
|
7
|
6
|
12
|
2
|
1
|
4
|
3
|
6
|
5
|
8
|
7
|
10
|
9
|
12
|
11
|
13
|
3
|
4
|
1
|
2
|
7
|
8
|
5
|
6
|
11
|
12
|
9
|
10
|
14
|
4
|
3
|
2
|
1
|
8
|
7
|
6
|
5
|
12
|
11
|
10
|
9
|
15
|
Quarterfinals - Wildcard Playoffs
|
16
|
Semifinals - Divisional Playoffs
|
17
|
***** Super Bowl / Toilet Bowl *****
|
Article V - Playoffs / Prizes
The Playoffs will consist of both a Super Bowl and a Toilet Bowl. Six teams will compete for the Super Bowl and six teams will compete
for the Toilet Bowl. This means that every team in the IOFFL will participate in the post-season in some way.
The six teams competing for the Super Bowl will consist of the three division winners plus three wildcard teams. The three non-division
winner teams with the best record will qualify as the wildcard teams. In the event multiple teams have the same record, then the following
tie-breakers shall apply, in order:
- Most wins
- Head to head record
- Record vs. division (if two teams from the same division, and only for the division title - does not apply to ties for a wildcard playoff spot)
- Total points scored
- Point differential
- Coin flip
The Playoffs for the Toilet Bowl consist of the six teams which did not make the playoffs for the Super Bowl. The Toilet Bowl teams are seeded
in the inverse order of their won/loss record; e.g., the non-playoff team with the worst record is the #1 seed for the Toilet Bowl, and the
non-playoff team with the best record is the #6 seed for the Toilet Bowl. The same tie-breakers apply as above.
A. Playoff Seeding:
For the Super Bowl, the following playoff seeding exists:
- #1 Seed - Division winner with the best record
- #2 Seed - Division winner with the second best record
- #3 Seed - Division winner with the third best record
- #4 Seed - Wildcard with the best record
- #5 Seed - Wildcard with the second best record
- #6 Seed - Wildcard with the third best record
For the Toilet Bowl, the following playoff seeding exists for the six teams not in the Super Bowl playoffs:
- #1 Seed - Team with the worst record
- #2 Seed - Team with the second worst record
- #3 Seed - Team with the third worst record
- #4 Seed - Team with the fourth worst record
- #5 Seed - Team with the fifth worst record
- #6 Seed - Team with the sixth worst record
Note: The seed structure remains constant for ALL rounds of the playoffs, for both the Super Bowl and the Toilet Bowl. In the first
week of the playoffs, the top two seeds are granted byes, and seed 3 plays seed 6, and seed 4 plays seed 5. In the following round, the first seed
plays the lowest remaining seed, and the second seed plays the higher remaining team. The higher seeded team is always the home team.
B. Home Team Determination
The higher seeded team (a #1 seed is higher than a #2 seed) will always be the home team in both the Super Bowl and the Toilet Bowl playoffs.
C. Advancing in the Playoffs
-
In the Super Bowl playoffs, the team with the higher score will be deemed the winner and will advance to the next round.
-
In the Toilet Bowl playoffs, the team with the lower score will be deemed the winner and will advance to the next round.
D. Playoff Games Ending in a Tie
In the event a playoff game ends in a tie, the "win" will go to the higher seeded team, e.g., the home team. This means that:
-
in the Super Bowl playoffs, the team with the better won/lost record will be deemed the winner and will advance.
-
in the Toilet Bowl playoffs, the team with the the worse won/lost record will be deemed the "winner" and will advance.
E. Prizes:
There are two ways to earn prizes. The first way is through an awarding of the 135 units "entry fee" charged on or before Draft Night. The entry
fee will be awarded at the conclusion of the post-season as follows:
DESCRIPTION
|
UNITS
|
1. Weekly High Score (17 * 25 Units)
|
425
|
2. Super Bowl Winner
|
250
|
3. Super Bowl Loser
|
125
|
4. Total Points Bonus - 1st
|
200 |
5. Total Points Bonus - 2nd
|
100
|
6. Total Points Bonus - 3rd
|
50
|
7. Total Points Bonus - 4th
|
25
|
8. Three Division Winners (50 Units Each)
|
150
|
9. Three Wild Card Teams (25 Units Each)
|
75
|
10. Four Semi-Final Playoff Teams (25 Units Each)
|
100
|
11. Toilet Bowl Loser ("Winner")
|
20
|
12. Administrative Expenses
|
100
|
***** GRAND TOTAL *****
|
1620
|
For the Total Points prizes, any ties in total points will result in the applicable position prizes affected by the tie being divided
amongst the teams involved in the tie. For example:
-
If two teams tie for first in total points, those two teams would evenly split the first and second place prizes. The third and fourth
place prizes would be unaffected assuming no other ties.
-
If two teams tie for second in total points, those two teams would evenly split the second and third place prizes. The first and fourth
place prizes would be unaffected assuming no other ties.
-
If two teams tie for first in total points, and two teams tie for third, then the top two teams would evenly split the first and second
place prizes, and the teams tied for third would evenly split the third and fourth place prizes.
-
If two teams tie for first in total points, and two teams tie for fourth, then the top two teams would evenly split the first and second
place prizes, and the two teams tied for fourth would evenly split the fourth place prize. The third place prize would be
unaffected assuming no other ties.
-
If three teams tie for first in total points, those three teams would evenly split the first, second, and third place prizes. The fourth
place prize would be unaffected assuming no other ties.
-
If two teams tie for first in total points, and three teams tie for third, then the top two teams would evenly split the first and second
place prizes, and the three teams tied for third would evenly split the third and fourth place prizes.
- That's probably enough examples, huh?
The second prize does not come from the franchise fee; rather, it comes from the .15 units per point award/charge. For each point a team scores,
it receives .15 units from every other team. Conversely, each team is charged .15 units for each point scored by the remainder of the league.
All units are tracked by the League Commissioner, and a statement is to be included in the weekly scoring update. The net of all units
must be settled with the League Commissioner no later than three weeks from the end of the IOFFL Super Bowl, and the League Commissioner
will distribute all prizes once those have been collected. In the event that one of the franchises declares personal bankruptcy
or disappears from the face of the earth, all units will be adjusted on a pro rata basis. The defaulting team will be ineligible
for future inclusion within the IOFFL should they once again become solvent, are resurrected, or like Elvis....reappear.
This and similar situations are covered in Article X.
Article VI - Draft Night
It is the intention of the IOFFL to conduct its draft in the week prior to the first regular season games. Besides the drafting of player personnel,
the league's franchises will also vote on whether or not to adopt any of the proposals made during the Owner's Meeting. For a proposal
to be approved, greater than 50 percent of the votes cast must be for the approval.
It is at the discretion of the owners to determine which aesthetics (e.g., what brand of beer) should be present at Draft Night. It is
not contingent upon the League Commissioner to provide a listing of draft candidates. Franchise owners may bring whatever supplies they would like
to the draft proceedings.
A. Team Representation
-
Franchise owner(s) may substitute a proxy for himself/herself. Such action requires notification to at least one other Franchise owner. All decisions
made by the proxy are binding upon that Franchise owner.
-
No team is permitted to draft for another without express consent from the franchise owner being drafted for. This should be made known
to the Commissioner prior to the draft.
B. Draft Assistant(s)
-
The IOFFL League Commissioner and/or any of the franchise owners may seek an assistant (or assistants) for Draft Night. Thus, if the
League Commissioner has a good relationship with Pat Sajak, he/she would be allowed to have Vanna White assist at Draft Night. At the discretion
of the owners of the league, local, non-celebrity type assistants would also be allowable.
C. Draft Sequence
-
The draft sequence is determined by drawing numbers out of a hat, selecting cards at random (e.g., Ace through Deuce for selections one through twelve),
or some similar method.
-
Effective with the 2024 season, the team with the highest selected card will be allowed to choose their position in the draft. The team with the second highest card, number, etc will have the second choice. This will continue until the team with the lowest card, number, etc will get the last remaining draft position.
-
Effective with the 2024 season, the draft sequence will be allowed to take place prior to the draft. Prior to the draft season, the draft sequence was determined on draft night.
-
The draft order is based upon the "back and forth" or "snake" methodology; that is, the team that drafts last in the first round drafts first
in the second round, the team that drafts first in the first round drafts last in the second round, and so on. Draft order continues to
alternate through each successive round.
-
Franchises are allotted two minutes per selection in rounds 1 though 8, and one minute per selection in rounds 9 through 17. If a franchise
fails to make a selection during its allotted time, the next team in sequence is free to make its selection immediately.
-
No trading is permitted before of during the draft.
D. Draft Night Roster Selections
On Draft Night, 17 players are selected with the intent to fill the following roster:
-
3 Quarterbacks
-
5 Running Backs
-
5 Receivers
- 2 Kickers
-
2 Defensive/Special Teams
Article VII - Weekly Line-ups
A. Line-up
Each week, each franchise can designate players from its roster as "starters". Points will be awarded to the franchise based upon the scoring
achieved by those players designated as "starters" for that week. Below is the line-up format that each franchise may designate as "starters":
-
1 Quarterback
-
2 Running Backs
-
3 Receivers
-
1 Kicker
-
1 Defensive/Special Team
Players may only be played in the positions for which they were drafted.
B. Submission of Line-Up
-
Only the franchise owners of each franchise can submit a line-up for that franchise.
-
A franchise may at their discretion designate a non-owner representative to submit a line-up for that franchise. For these instances, the franchise needs
to notify the commissioner of both the name of that representative, and the weeks which that designee can submit a line-up. This should be
done prior to the submission of the line-up by the representative.
C. Deadlines
-
All line-ups must be communicated to the League Commissioner no later than fifteen minutes prior to the first NFL game on Sunday. (Given the
current NFL schedule with the early Sunday games starting at 1pm EST, the deadline is 12:45pm EST each Sunday). In the event that games
are played earlier in the week (e.g., Thursday night or Saturday), players which will be participating in those games must be communicated
to the League Commissioner no later than fifteen minutes prior to the applicable game. Conversely, any players who play in a Thursday or Saturday game
and who will not be started that week by the IOFFL team, but who started the previous week, must be communicated to the Commissioner that that player
will not be a starter that week. Without that communication, that player will automatically be deemed to be carried forward, and considered
to have started. Communication of the replacement is not required at that time unless the player's replacement is also playing in the Thursday
or Saturday game. For non-Sunday games, it is only required to submit roster changes for those games; the remainder of the roster may be submitted
as the per the Sunday line-up deadline.
-
The PREFERRED method of submitting line-ups is through the CBS website. CBS automatically locks line-ups as each game starts, and has been set up
with the IOFFL line-up rules. Alternative methods include the line-up page on the IOFFL website, which creates an email and automatically timestamps
each submission. (This was the pre-CBS method of submitting line-ups). In the event of a problem with the CBS and/or IOFFL websites, line-ups
may be communicated via e-mail to ioffl@aol.com, as a text message to the Commissioner, or as a last resort, through a phone call to the Commissioner.
Phone calls must either be made directly to the Commissioner, or to a responsible member of the Commissioner's family, or to a designated answering
machine. The answering machine should have the ability to timestamp each message. If required, an acceptable answering machine will be specified
by the commissioner.
D. "Riding" the Same Line-up
-
If a franchise has no line-up changes from one week to the next, they do not need to re-submit their line-up. The League Commissioner
will assume that the previous week's line-up will be played again intact. This is referred to as "Riding" the same line-up.
E. Trades, Waivers, and Line-ups
-
If a one-for-one player trade was made that week affecting a player who had started the previous week, it will not be assumed that
the new player will be the replacement for the traded player. If an updated line-up is not submitted, the position of the traded player
will remain vacant for that week.
-
If a waiver selection was executed that week affecting a player who had started the previous week, ie, that player was dropped in the waiver, it will not be assumed that the player selected
in the waiver will be the replacement for the dropped player. If an updated line-up is not submitted, the position of the dropped player
will remain vacant for that week.
F. Line-up Errors
-
In general, the commissioner will not be responsible for the correctness of a line-up, and will not change any submitted line-up. Presuming
to do so would be akin to mind-reading, and obviously those powers are beyond the capabilities of the Commissioner, powerful as he (or she) may be.
-
The commissioner may contact the franchise submitting an incorrect line-up if the line-up deadline has not passed and if time permits,
but is under no obligation to do so.
-
The following actions may be taken by the Commissioner in the event an incorrect line-up is submitted, though the Commissioner is under no
obligation to do so. Extenuating circumstances, as judged by the Commissioner, would need to exist.
-
"Single Player" Position
-
If a franchise submits a line-up that contains a player not on the roster of that franchise, and the position of that player is a "single player"
position - i.e., Quarterback, Kicker, or Defense - then the commissioner may, at his/her discretion, substitute the player from the roster
of that franchise that was played at that position the previous week. If that player is injured or on a bye, then the position will remain vacant.
-
"Multiple Player" Position
-
If a franchise submits a line-up that contains a player not on the roster of that franchise, and the position of that player is a "multiple player"
position, - ie., Running Back or Receiver, so that multiple players could be selected from the previous week's line-up - then the commissioner may,
at his/her discretion, substitute a player from the roster of that franchise who played the previous week. The player selected from the previous week's
line-up would be based on the draft position, meaning the available player drafted highest would be selected. If that player is injured or on a bye,
then the position will remain vacant.
-
"Too Many Players Submitted"
-
It has occasionally happened where a franchise has ended up with too many player in its line-up. This usually occurs
when a franchise has had a player who played in a Thursday night game, and the player was in the line-up the previous week, but was not removed
from the following week's line-up. When this occurs, the player is automatically considered to have played in that franchise's line-up for
that week. (See "Riding" the Same Line-up). It has also happened where that franchise has subsequently called in a line-up which did not include that
player. If this is a "single player" position - Quarterback, Kicker, or Defense - the player from the previous week will be considered to have been
played this week, and the player submitted in the line-up will be disregarded. If this occurs in a "multiple position" - Running Back or Receiver - then
the commissioner will complete the line-up by select the first player(s) entered by that franchise for that week's line-up. For example,
if two running backs are submitted in a line-up, when only one line-up spot was empty, the running back entered in the line-up form or email first
will be selected by the commissioner to complete the line-up.
-
Submitting Players on a Bye or Injured Players
-
If a franchise submits a line-up that contains a player who is injured or whose team is on a bye or that week, the commissioner shall make
no adjustment to that line-up.
-
Commissioner Errors
-
The line-up submitted by each franchise is always considered to be that franchise's line-up. If the commissioner mistakenly
posts an incorrect line-up to the web page, e.g., a line-up containing a player different than what was submitted by a franchise,
then the commissioner will adjust the line-up to that which was submitted by the franchise.
Note: Most of the situations described above occurred prior to the usage of the CBS website. The CBS website allows each franchise owner to manage
their own line-ups without communication to the Commissioner. It is not anticipated that these situations will occur in the future. However, should they
occur, eg, through an error in the website, the Commissioner will make the decision to determine the appropriate course of action.
Article VIII - Scoring
-
The IOFFL is what is traditionally known as a "scoring" league. Points are awarded when a player or team scores points in the NFL game.
Points are not awarded for yardage ("performance") with the exception that bonus points are given for scores - offensive touchdowns
or field goals - of greater than pre-defined yardage amounts (see table below). Effective with the 2022 season, points are also awarded for
players achieving pre-determined yardage totals for rushing, passing, and receiving.
Score Type
|
Offense *
|
Defense
|
Yardage
|
Points
|
Touchdown - Rushing
|
Player Specific
|
N/A
|
< 30 Yards
|
6
|
Touchdown - Rushing
|
Player Specific
|
N/A
|
≥ 30 Yards
|
12
|
Touchdown - Passing
|
Player Specific
|
N/A
|
< 30 Yards
|
3
|
Touchdown - Passing
|
Player Specific
|
N/A
|
≥ 30 Yards
|
6
|
Touchdown - Receiving
|
Player Specific
|
N/A
|
< 30 Yards
|
3
|
Touchdown - Receiving
|
Player Specific
|
N/A
|
≥ 30 Yards
|
6
|
Field Goal
|
Player Specific
|
N/A
|
< 50 Yards
|
3
|
Field Goal
|
Player Specific
|
N/A
|
≥ 50 Yards
|
6
|
Point After Touchdown |
Player Specific
|
N/A
|
N/A
|
1
|
Two Point Conversion - Rushing
|
Player Specific
|
N/A
|
N/A
|
2
|
Two Point Conversion - Passsing
|
Player Specific
|
N/A
|
N/A
|
1
|
Two Point Conversion - Receiving
|
Player Specific
|
N/A
|
N/A
|
1
|
Touchdown Return** - by Offense
|
Player Specific
|
N/A
|
N/A
|
6
|
Touchdown Return** - by Defense
|
N/A
|
Defensive Team
|
N/A
|
6
|
Safety
|
N/A
|
Defensive Team
|
N/A
|
2
|
Yardage Bonus - 100 Yards Rushing
|
Player Specific
|
N / A
|
≥ 100 Yards
|
6
|
Yardage Bonus - 200 Yards Rushing
|
Player Specific
|
N / A
|
≥ 200 Yards
|
12
|
Yardage Bonus - 100 Yards Receiving
|
Player Specific
|
N / A
|
≥ 100 Yards
|
3
|
Yardage Bonus - 200 Yards Receiving
|
Player Specific
|
N / A
|
≥ 200 Yards
|
6
|
Yardage Bonus - 300 Yards Passing
|
Player Specific
|
N / A
|
≥ 300 Yards
|
3
|
Yardage Bonus - 400 Yards Passing
|
Player Specific
|
N / A
|
≥ 400 Yards
|
6
|
Notes:
* Offense is defined as the team that initiates the play (i.e., the team that snaps the ball).
** A return includes fumbles, laterals, interceptions, punt returns, kickoff returns, and blocked kick returns for defensive team,
and fumble recoveries for the offensive team. A lateral on an offensive play will be treated as a rushing touchdown.
Specific Scoring Situations
-
A fake field goal or a fake punt is considered an offensive play, and if that play results in a touchdown, points will be awarded
to the passer/receiver/rusher in the same manner as any other offensive touchdown. Rationale: The team hiking the football is considered
the offensive team. Field goal and punt formations can be used to run passing or running plays as well as field goal attempts and punts. In this way,
they can be viewed as no different than Split I or Four Receiver Spreads.
-
A kick-off or punt in which possession of the football moves to the defending / receiving team, and in which possession is regained
by the kicking / punting team (e.g., through a fumble or interception of a lateral), resulting in a touchdown for the kicking / punting team,
will be awarded as a defensive / special teams score. Rationale: Once possession was taken by the defending / receiving team, the kicking / punting
team became the defending team.
-
An offensive play resulting in a touchdown and in which a lateral led to the touchdown, is treated as a rushing touchdown, with points
for yardage awarded based upon the field marker at which the lateral occurred. Therefore, laterals from any offensive player to another result
in points only for the player scoring the touchdown. This includes laterals from any player to another, including hook and ladder plays.
-
An offensive play in which the football is fumbled, recovered by the offensive team, and results in a touchdown, will be scored as a rushing
touchdown but with no points awarded for yardage. This is considered a fumble "advance" rather than a fumble "return".
-
An offensive play in which possession of the football moves to the defending team, and in which possession is regained by the offensive team,
resulting in a touchdown for the original offensive team, will be awarded as a score to the offensive team, with points given to the player
scoring the touchdown. This will be scored as a rushing touchdown, but with no points awarded for yardage. This is considered a fumble "advance"
rather than a fumble "return".
All yardage bonus points are determined by the official NFL scoring for that play.
Any disputes regarding the awarding of points should be brought to the attention of the League Commissioner within one week of the occurrence.
Resolution will be pursuant with Article X, Subsection E.
Article IX - Roster Changes / Transactions
This section covers player pick-ups during the waiver wire, player trades, and roster limits following Draft Night.
A. Roster Limits (Following Draft Night)
Immediately following the conclusion of the draft, trades may occur without regard to the Roster Integrity detailed in Article VI.
Team rosters may be increased to a maximum of 20 players, in order to accomodate 2 for 1, 3 for 1, 3 for 2, etc., trades. When a team procures
greater than 20 players as a result of multiple player trades, players must be dropped or traded prior to the that week's first game, such that
the team remains at the 20 player maximum.
In addition to the limit on the total size of each roster, there are also limits by position for each roster. These are:
- 5 Quarterbacks
- 7 Running Backs
- 7 Receivers
- 3 Kickers
- 3 D/S
B. Waiver Wire Selections
-
The Waiver Wire is an opportunity for each franchise to add players not on the roster of any other franchise. Any player not on another team's roster
can be selected in the waiver. Available players include those players not previously selected during Draft Night or previous Waiver Wires, as well as
those players which had been on the roster of a franchise but dropped during a previous Waiver Wire. Other than where specifically indicated,
each waiver selection also requires that a player be dropped. Players dropped during the current Waiver Wire cannot be selected by another
team until the next Waiver Wire.
Note: In years where a waiver has been held following Week 1, a drop has not always been required for team making waiver wire selections. This would
allow expansion of the roster from 17 to 18 barring any other "unbalanced" trades.
-
A franchise may or may not choose to select a player during the Waiver Wire. If a franchise does choose to select a player, it must also drop a player
currently on its roster.
-
Other than otherwise agreed, the order of selection for the Waiver Wire is based upon the reverse order of the total points standings. The team with
the lowest number of total points at the time each Waiver Wire is conducted selects first, and the team with the highest total points selects last. If
there are two or more teams tied with points, the team with the poorest Won/Lost record will pick first among those teams. If the Won/Lost records
are also the same, the team with the fewest Weekly Wins will pick first. If the Weekly Wins are also the same, then the order of the picks will be
determined using the inverse order of the draft; eg. if two or more teams are tied in total points at the time of the waiver, have the same number
of wins and the same number of Weekly Wins, then the team which picked lower in the draft will pick prior to the team that picked higher in the draft.
Note: If a waiver has been held following Week 1, at times the order of priority has been changed from using points to using the reverse order
of the draft.
-
Waiver wire selections can be traded for future waiver wire selections, unless the waiver wire selection being traded does not require a drop.
- The number of Waiver Wire selections held during a season may vary based upon agreement of the majority of the franchise owners. Waiver wire
selections were initially held after the 3rd, 6th, 9th, and 13th weeks, and that was the schedule for many years. More recently, waiver wire selections
have been held as often as every other week, and even as often as every week (though this was to allow for contingencies for Covid). Typically the
waiver wire weeks should be agreed to at the draft meeting.
-
The League Commissioner should be notified of all Add/Drops at a time designated by the Commissioner. The Commissioner will post the results
of the Waiver to the other league owners using whatever mode of communication is in place at that time.
-
A team may call in multiple players on its Add list, and will receive the first player on his/her list still available when his/her selection
comes up.
-
Conditional Drops are allowed. For example, a franchise may choose to drop Player "A" if it receives Player "1" as its selection, and may wish
to drop Player "B" if it receives Player "2" as its selection.
C. Player Trades
-
The trading deadline for each week is one hour prior to the first game on Sunday. Players whose teams play that week prior to Sunday;
eg, Thursday night games or Saturday games, can only be traded up to one hour before that game. Players whose teams play on Sunday
can continue to be traded up to one hour before the first game on Sunday. If the trade involves a player who has already played
that week and who was started by an IOFFL team; eg., a trade is made on Saturday and involves a player playing on Sunday or Monday,
but also involves a player who played on that Thursday and was started in that game by his/her IOFFL owner, then the entire trade
will be effective for the following week. If the trade involves a player who played on that Thursday and was not started
in that game by his/her IOFFL owner, then the entire trade can be effective in the current week. However, the player who played on that Thursday night
is not available to start for his/her new owner until the following week.
-
All trades must be reported to the League Commissioner at least one hour prior to the game that the players involved in the trade
will be playing. Trades reported to the League Commissioner after the trading deadline for that player has passed will not be effective until
the following week.
-
Owners may trade only players on their current roster or their own Waiver Wire selections. Teams receiving a Waiver Wire selection
as part of a trade pick in the order where the team originally owning that Waiver Wire selection would have picked.
-
Trades may not be for cash, points, or future year selections.
-
Any objection to a trade can only be made by a franchise not articipating in that trade, and must be made within one week of being notified
of the trade. (Objections are explained further in Article X).
-
No trades will be recognized following the trading deadline for Week 14.
-
No player traded away by a team can be traded back to that same team until four games have elapsed for that player's NFL team. If the player
is injured and misses some number of those games, the games the player missed still count toward those four games. This rule is effective regardless
of whether the player has been traded again during that four week period. For example, if team one trades "John Doe" to team two, and team two trades
that player to team three, team three cannot trade that player back to team one until the fourth game has passed for that player's NFL team.
The purpose of this rule is to avoid the perception of "player rentals".
-
The Commissioner reserves the right to void any trades which appear to be questionable in nature. (See Article X - Unusual Circumstances,
"Best Interests of the League" Clause.)
D. Early Draft Considerations
The timing of the IOFFL draft can vary each year. In an ideal situation the draft would occur as close as possible to the first game of the
NFL season. This would minimize the risk of last minute cuts or injuries affecting a player after he (or she- hey, it could happen!) has been drafted.
This is not always possible because of the varying schedules of 12 franchise owners (or more, considering franchises can have multiple owners),
and there will be years when in order to have as many teams as the draft as possible - the goal is always to have all teams representedat the draft - the
draft has to be held early. For purposes of this rule, "early" will be defined as prior to the final cuts or prior to the final weekend of the pre-season.
In those years when a draft is held "early", there is risk that a player selected in the draft could be lost to his (or her) IOFFL team through either
injury or final NFL roster cuts. The usual solution would be for that IOFFL team to either make a trade to replace that player,
or wait until the first waiver to replace that player. The number of roster spots allocated in the draft to the QB, RB, and Receiver positions
somewhat mitigate this risk for these positions. However, only two Kickers are selected on draft night. Should one of these be cut in the
final roster cuts, an IOFFL team who may have selected that kicker becomes at risk of going without a kicker should his or her remaining kick be injured
or cut.
Therefore, in a year when the draft is held early, as defined above, should a team lose one of its two drafted kickers in the final NFL roster cuts,
and should the remaining kicker be either cut or injured prior to the first waiver, then that team will be able to select one of the kickers on an NFL
team which did not have a kicker selected at the draft. No waiver pick will be given up. The kicker who was cut would have to be dropped. If both kickers
drafted by an IOFFL team were cut - then either one could be dropped. If a kicker was cut in the final roster cuts, and that IOFFL team's second kicker
was injured prior to the first waiver, then the kicker who was cut would have to be dropped.
If neither kicker is cut in the final NFL roster cuts, but both are subsequently injured prior to the first waiver, then this rule is not applicable. It
only applies when the draft is held "early", and a kicker selected in the draft is then cut in those final NFL roster cuts.
The rationale for this is that if the IOFFL team had had full knowledge of the final NFL roster cuts at draft night, then the kicker who was on an
NFL roster but subsequently cut would very likely not have been selected at the draft. At least we'll give the IOFFL owner the benefit of the doubt here.
Note: The term player refers to any QB, RB, TE, WR, K, or Defensive Team.
Article X - Other
This section covers various and sundry subjects not addressed in previous sections. It by no means will cover all possible situations that may
be encountered. For other situations not addressed in these by-laws, the Commissioner will have the right to make the final decision. Of course that
decision should always be made with consideration given to the opinions of the franchise owners. That said, not all franchise owners may agree - or need
to agree - with the final decision made by the Commissioner.
A. Changes to By-Laws
All changes to these by-laws must be approved by greater than 50% of the votes cast. Each franchise has one vote, regardless of the number
of owners for that franchise. Proposals should presented at the Owner's Meeting, where attendees - whether in attendance in person or virtually - can
bring proposals to the attention of their fellow franchise owners. Certain votes, such as IOFFL expansion, may have to occur prior to Draft Night.
In these cases, the League Commissioner will contact all franchise owners in the most appropriate and expedient manner (e.g., telephone, mail,
e-mail, text, etc.). Administrative changes, eg, how the league is run, remain at the discretion of the League Commissioner.
B. Commissioner Impeachment
-
A majority vote can impeach the existing IOFFL League Commissioner. Upon removal of the Commissioner, those voting for impeachment
must also have a majority approved selection for the incoming replacement.
C. "Best Interests of the League" Clause
-
The IOFFL League Commissioner may invoke the "Best Interests of the League" clause to void a questionable trade. The Commissioner must allow
the participants to be heard prior to voidance of the trade.
-
The Commissioner may hear trade objections from non-participants and will follow the same process as in the prior point.
-
The Commissioner will serve as the "conscience" of the league, as will all other franchise owners. Through this power, all IOFFL members may challenge
an issue based upon the "Best Interest of the League". Any and all actions taken by a franchise owner under this clause will be pursuant
to Subsection A of this Article.
D. Franchise Bankruptcy/Disappearance
In the event of an unusual circumstance - such as a franchise leaving the league just prior to Draft Night - the IOFFL League Commissioner
will be responsible for handling the issue. The League Commissioner will also be responsible for handling unusual circumstances which occur
during the regular season, such as the refusal or inability of a franchise to settle any outstanding amounts due.
E. Scoring Disputes
All scoring disputes brought forth by any of the IOFFL franchises will be reviewed and resolved by the IOFFL League Commissioner.
F. "Police Blotter" Rule
Originally intended as a friendly way to charge somebody for a round of drinks, the Police Blotter rule now pays for the IOFFL domain name
that we use for the league website (www.ioffl.com). The loser of the Police Blotter Rule will have the domain name cost - currently approximately
twenty (20) dollars - added to their end of season assessment. Here are the rules - with all their ifs, ands, and buts - and maybe as complicated
as the rest of the other IOFFL rules combined.
-
The IOFFL franchise with the first position player on its roster to be arrested or charged with a criminal offense will be the "loser"
of the Police Blotter Rule.
-
Only position players on offense - quarterbacks, running backs, receivers, and kickers - apply. The rule does not apply to defensive or special teams
players (unless they are also an offensive position player.)
-
The infraction must have occurred during the current IOFFL season.
-
The arrest, or charge of a crime, must occur during the current IOFFL season.
-
The IOFFL franchise owning the player at the time of arrest/charge will be the "loser" of the Police Blotter Rule.
-
If a player commits such an infraction but is not on an IOFFL roster at the time of the infraction, but is subsequently picked up in an IOFFL waiver,
and is then arrested or charged, the IOFFL franchise owning that player at the time of his arrest will be considered the "loser"
of the Police Blotter Rule.
-
If a player commits such an infraction and is on an IOFFL roster at the time of the infraction, is subsequently traded to another IOFFL roster,
and then is arrested or charged, the IOFFL franchise owning that player at the time of his arrest will be considered the "loser" of the
Police Blotter Rule.
-
If a player commits such an infraction and is on an IOFFL roster at the time of the infraction, is subsequently dropped from that roster
so that he is no longer on any IOFFL roster, and then is arrested or charged, that player will NOT be considered for the Police Blotter Rule.
In the (unlikely!) event that none of the above conditions are met, and there is not a "loser" of the Police Blotter rule, then the cost
for the domain name will be shared evenly by the league, and will be included in each team's assessment at the end of the year.
G. Other
Other items not explicitly noted within these by-laws will be subject to ruling by the IOFFL League Commissioner, with consideration
always being given to the "Best Interests of the League".
Article XI - Update History
1999 Season:
a. Increased "per point charge/award" from .10 to .15
2000 Season:
-
a. Increased league "fee" from 100 units to 125 units per team. Prizes changed as follows:
DESCRIPTION
|
UNITS
OLD
|
UNITS
NEW
|
CHANGE
|
1. Weekly High Score (17 * 25 Units)
|
425
|
425
|
0
|
2. Super Bowl Winner
|
250
|
250
|
0
|
3. Super Bowl Loser
|
125
|
125
|
0
|
4. Total Points Bonus - 1st
|
150
|
200
|
+50 |
5. Total Points Bonus - 2nd
|
100
|
100
|
0
|
6. Total Points Bonus - 3rd
|
50
|
50
|
0
|
7. Total Points Bonus - 4th
|
0
|
25
|
+25
|
8. Three Division Winners (50 Units Each)
|
0
|
150
|
+150
|
9. Three Wild Card Teams (25 Units Each)
|
0
|
75
|
+75
|
10. Administrative Expenses
|
100
|
100
|
0
|
***** GRAND TOTAL *****
|
1200
|
1500
|
+300
|
2001 Season:
a. Modified tie-breakers by adding most wins as the 3rd tie-breaker. The tie-breakers changed from:
- Head to head record
- Record vs. division (if two teams from the same division)
- Total points scored
- Point differential
- Coin flip
-
to:
- Head to head record
- Record vs. division (if two teams from the same division)
- Most wins
- Total points scored
- Point differential
- Coin flip
b. Changed date of all units due from NFL Super Bowl Sunday to the end of the IOFFL season, plus 2 weeks.
2002 Season:
-
a. Increased league "fee" from 125 units to 135 units per team. Prizes changed as follows:
DESCRIPTION
|
UNITS
OLD
|
UNITS
NEW
|
CHANGE
|
1. Weekly High Score (17 * 25 Units)
|
425
|
425
|
0
|
2. Super Bowl Winner
|
250
|
250
|
0
|
3. Super Bowl Loser
|
125
|
125
|
0
|
4. Total Points Bonus - 1st
|
200
|
200
|
0 |
5. Total Points Bonus - 2nd
|
100
|
100
|
0
|
6. Total Points Bonus - 3rd
|
50
|
50
|
0
|
7. Total Points Bonus - 4th
|
25
|
25
|
0
|
8. Three Division Winners (50 Units Each)
|
150
|
150
|
0
|
9. Three Wild Card Teams (25 Units Each)
|
75
|
75
|
0
|
10. Four Semi-Final Playoff Teams (25 Units Each)
|
0
|
100
|
+100
|
11. Toilet Bowl Loser ("Winner")
|
0
|
20
|
+20
|
12. Administrative Expenses
|
100
|
100
|
0
|
***** GRAND TOTAL *****
|
1500
|
1620
|
+120
|
b. Modified tie-breakers by moving most wins from the 3rd tie-breaker to the 1st tie-breaker. Order of tie-breakers changed from:
- Head to head record
- Record vs. division (if two teams from the same division)
- Most wins
- Total points scored
- Point differential
- Coin flip
-
to:
- Most wins
- Head to head record
- Record vs. division (if two teams from the same division)
- Total points scored
- Point differential
- Coin flip
2003 Season:
a. Added specific scoring examples to Scoring section.
b. Changed the deadline for submitting line-ups from noon to 12:45 pm each Sunday. Line-up submissions for Thursday and Saturday
games also change from one hour prior to the NFL game to 15 minutes prior to the NFL game.
c. Clarified the division of Total Points prizes for 1st, 2nd, 3rd, and 4th place in the event of one or more ties for those positions.
d. Clarified the procedure for submitting a line-up.
2004 Season:
a. None
2005 Season:
a. None
2006 Season:
a. In the Line-Up section, added actions to be taken (or not taken) for line-ups submitted which contain an error; e.g., a line-up submitted
with a player not on the roster of the franchise submitting the line-up, or a line-up submitted with a player who is injured or on a bye.
2007 Season:
a. None
2008 Season:
a. Clarified the rules for the Toilet Bowl Playoffs. These rules have been in effect since the Toilet Bowl was initiated in 2002.
The by-laws were updated to prevent any misunderstandings (not that there have been any!)
b. In the Line-Up section, clarified rules for submission of a line-up by a person other than an owner of a franchise.
c. In the Line-Up section, clarified the fact that the submission of the line-up by the franchise is considered to be that franchise's line-up,
even if it is different than the line-up posted by the commissioner.
2009 Season:
a. Formalized the Police Blotter Rule in the Other section of the By-Laws.
2010 Season:
a. Changed the scoring of a fumble return, where following an interception or a fumble by the offense, the player who intercepted or recovered
the fumble again fumbles back to the team which hiked the ball (the offense), and where that second fumble leads to a touchdown for the
original offensive team, from a defensive score to an offensive score, with six points being awarded to the player scoring the touchdown. No bonus for
yardage will be added.
b. Increased the number of waiver wires from four to six, and changed the waivers from the weeks following games 3, 6, 9, and 13, to the weeks
following games 3, 5, 7, 9, 11, and 13.
2011 Season:
a. Decreased the number of waiver wires from six to five, and changed the waivers from the weeks following games 3, 5, 7, 9, 11, and 13, to the weeks
following games 3, 5, 7, 10, and 13.
2012 Season:
a. None
2013 Season:
a. Reduced the yardage requirement for the bonus for touchdowns (12 vs 6 points) from 40 yards to 30 yards.
b. Increased the yardage requirement for the bonus for field goals (6 points vs 3 points) from 45 yards to 50 yards.
c. Added a requirement that no player traded by a team can be traded back to that team until four games have elapsed for that player's NFL team.
2014 Season:
a. None
2015 Season:
a. Trade deadline changed from one hour prior to the first game of the week to one hour prior to the game for that player.
If ANY player involved in the trade has already played that week and
was started by an IOFFL team, then the entire trade will be effective for the following week.
b. Intra-divisional record as a tie-breaker will apply only to ties for the division title. They will not apply to a wildcard tie-breaker.
c. Provisional rule for kickers added for years when the draft is held "early", e.g., prior to the final NFL roster cuts or prior to the final
NFL pre-season games, and a kicker selected in the draft is cut in the final NFL roster cuts.
2016 Season:
a. None
2017 Season:
a. Increased the number of waiver wires from five to seven, and changed the waivers from the
weeks following games 3, 5, 7, 10, and 13, to the weeks following games 1, 3, 5, 7, 9, 11, and 13.
2018 Season:
a. None
2019 Season:
a. Modified the waiver following Week 1 to eliminate the drop. All other waivers continue to require a player on a team's current roster to be dropped.
The Week 1 waiver will not be allowed to be traded.
2020 Season:
a. Modified the waiver following Week 1 to change the order
from the inverse order of the points to reverse order of the draft. All other waivers will continue to be based on the inverse
order of points at the time of each waiver.
2020 Season - Covid Specific:
a. The .15 units per point award/charge will not be in place for 2020.
b. A waiver will be held every week, done in reverse order of points, except for Week 1, which is the reverse order of the draft.
c. Changes to the waiver list can be made up til Sunday morning (Saturday morning for weeks where NFL games will be played on a Saturday.) The
one exception would be if a team indicates they will start a player on their list, and they get that player in the waiver, then the waiver cannot be altered.
d. Waivers will be allowed up until Week 16 rather than being closed after Week 13. The only week without a waiver will be Week 17.
e. Other situations may arise because of Covid where entire games are cancelled or players are placed on the Covid-IR list at the last minute.
These situations may not always be known with sufficient time to react. For example, you've drafted and carried two kickers with separate bye weeks but in
one of those kicker's bye weeks, the active kicker is placed on Covid-IR shortly before game time. Rules may at times be updated "on the fly" or accomodations made
to address and provide equitable solutions.
2021 Season:
a. Waivers will be done for Week 2 and then all odd-numbered weeks thereafter, up to and including Week 13.
b. Officially established roster limits by position, as follows:
- 5 Quarterbacks
- 7 Running Backs
- 7 Receivers
- 3 Kickers
- 3 D/S
c. Added the entire section on Divisions.
Note: This was a document change, not a rule change. It had previously been included in the Draft Night section.
2022 Season:
a. Updated scoring to award points for rushing, receiving, and passing yardage achievements:
- 100 Yards Rushing - 3 points
- 100 Yards Receiving - 3 points
- 300 Yards Passing - 3 points
b. Waivers will be done for Week 2 and then all thereafter, up to and including Week 17 (IOFFL Super Bowl / Toilet Bowl Week).
2023 Season:
a. Updated scoring to award additional points for a second tier of rushing, receivng, and passing yardage achievements:
- 100 Yards Rushing - 3 points (established in 2022)
- 200 Yards Rushing - 6 points (new for 2023)
- 100 Yards Receiving - 3 points (established in 2022)
- 200 Yards Receiving - 6 points (new for 2023)
- 300 Yards Passing - 3 points (established in 2022)
- 400 Yards Passing - 6 points (new for 2023)
2024 Season:
a. Updated scoring to change the additional points awarded for rushing yardage achievements:
- 100 Yards Rushing - 6 points (was 3)
- 200 Yards Rushing - 12 points (was 6)
Note: Points awarded for receiving and passing yardage achievements remain unchanged:
- 100 Yards Receiving - 3 points
- 200 Yards Receiving - 6 points
- 300 Yards Passing - 3 points
- 400 Yards Passing - 6 points
b. Made the following changes to draft night:
- Allowed the team with the highest card, number, etc to chose where they select in the draft. The team with the second highest card, number, etc would have the second choice. This continues until the team with the lowest card, number, etc gets the last remaining draft position.
- Allowed the order of the draft to be determined prior to draft night.
The Commissioner will be glad to review any and all suggestions for the improvement of these by-laws. Please send your
comments via e-mail to the league address:
the commissioner!!
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