If Only... Fantasy Football League 
Constitution and By-Laws 



Overview | Commissioner | Schedule | Playoffs | Draft Night | Line-Ups | Scoring | Roster Changes | Other | Appendix

    Article I - Overview

    The If Only... Fantasy Football League (hereafter referred to as the IOFFL) exists solely for entertainment purposes. The purpose of the IOFFL is to enhance the enjoyment of NFL games. Any and all rules, regulations, and scoring methods are to be kept simple to support this goal.

    IOFFL game outcomes are based on the actions of real NFL games and players. As an IOFFL franchise owner, general manager, and coach, you will draft a team, set starting lineups, and make trades and free-agent acquisitions. Your team’s success will depend on the NFL scoring of the players you draft, trade, and start. If your team’s starting players score during their NFL games, your team receives points for the those players' scores.

    The IOFFL is comprised of 12 franchises. Any change in the number of franchises is subject to the approval of greater than fifty percent of the votes cast on a specfic proposal. Changes to the aforementioned and all subsequent by-laws are to be in accordance with Article IX.

    An entry "fee" of 135 units is charged to each franchise, and is recorded no later than draft night. These units are distributed to franchises based upon weekly, full season, and playoff performances. Additional prizes of 15/100 unit (.15 units) are tallied each week based upon each team's total points relative to each of the other 11 franchises. These additional prizes are "collected" from each franchise with a lower full season point total, and "paid" to each franchise with a higher full season point total. The points prizes are distributed at the conclusion of the IOFFL season. All units will be recorded no later than three weeks following the IOFFL Super Bowl.

    Article II - League Commissioner

    The League Commissioner position is elected by a majority of the franchises; those individuals who seek the position of League Commissioner will make themselves known at the Owners Meeting (held 30 days prior to Draft Night - but really just another excuse for a night out). If only one party or franchise "volunteers" for the position, a vote becomes unnecessary.

    A. Responsibilities:

    1. Coordinating Draft Night
    2. Keeping IOFFL Standings and Statistics
    3. Logging Trade/Waiver Transactions
    4. Logging Weekly Team Line-Ups
    5. Serving as IOFFL Unit Treasurer


    B. Term of Office:


    C. Fees/Administrative Expenses:


    Article III - League Schedule

    The IOFFL will consist of three divisions, with each division containing four teams. Each team will play their fellow division teams twice each (for a total of 6 intra-divisional games), and will play teams in the other divisions once each (for a total of 8 inter-divisional games).

    Given the current NFL schedule of 17 weeks (with staggered bye weeks for each NFL team), the IOFFL schedule will contain 14 regular season games, and a 3 week post-season. In the post-season, six teams will play for the Super Bowl, and six teams will play for the Toilet Bowl. The schedule is as follows:
     


    Eastern Division
    Central Division
    Western Division
    Draft Pos. 1 4 7 10 2 5 8 11 3 6 9 12
    Team No. 1 2 3 4 5 6 7 8 9 10 11 12
    Week No.


    1 2 1 4 3 6 5 8 7 10 9 12 11
    2 3 4 1 2 7 8 5 6 11 12 9 10
    3 4 3 2 1 8 7 6 5 12 11 10 9
    4 5 6 11 12 1 2 9 10 7 8 3 4
    5 6 7 9 10 11 1 2 12 3 4 5 8
    6 12 11 8 6 9 4 10 3 5 7 2 1
    7 11 10 6 5 4 3 12 9 8 2 1 7
    8 7 8 12 9 10 11 1 2 4 5 6 3
    9 8 9 7 11 12 10 3 1 2 6 4 5
    10 10 12 5 7 3 9 4 11 6 1 8 2
    11 9 5 10 8 2 12 11 4 1 3 7 6
    12 2 1 4 3 6 5 8 7 10 9 12 11
    13 3 4 1 2 7 8 5 6 11 12 9 10
    14 4 3 2 1 8 7 6 5 12 11 10 9
    15 Quarterfinals - Wildcard Playoffs
    16 Semifinals - Divisional Playoffs
    17 ***** Super Bowl / Toilet Bowl *****

    Article IV - Playoffs / Prizes

    The Playoffs will consist of both a Super Bowl and a Toilet Bowl. Six teams will compete for the Super Bowl and six teams will compete for the Toilet Bowl. This means that every team in the IOFFL will participate in the post-season in some way.

    The six teams competing for the Super Bowl will consist of the three division winners plus three wildcard teams. The three non-division winner teams with the best record will qualify as the wildcard teams. In the event multiple teams have the same record, then the following tie-breakers shall apply, in order:

    1. Most wins
    2. Head to head record
    3. Record vs. division (if two teams from the same division, and only for the division title - does not apply to ties for a wildcard playoff spot)
    4. Total points scored
    5. Point differential
    6. Coin flip

    The Playoffs for the Toilet Bowl consist of the six teams which did not make the playoffs for the Super Bowl. The Toilet Bowl teams are seeded in the inverse order of their won/loss record; e.g., the non-playoff team with the worst record is the #1 seed for the Toilet Bowl, and the non-playoff team with the best record is the #6 seed for the Toilet Bowl. The same tie-breakers apply as above.

    A. Playoff Seeding:

    For the Super Bowl, the following playoff seeding exists:
    For the Toilet Bowl, the following playoff seeding exists for the six teams not in the Super Bowl playoffs:
    Note: The seed structure remains constant for ALL rounds of the playoffs, for both the Super Bowl and the Toilet Bowl. In the first week of the playoffs, the top two seeds are granted byes, and seed 3 plays seed 6, and seed 4 plays seed 5. In the following round, the first seed plays the lowest remaining seed, and the second seed plays the higher remaining team. The higher seeded team is always the home team.


    B. Home Team Determination


    C. Advancing in the Playoffs


    D. Playoff Games Ending in a Tie

    In the event a playoff game ends in a tie, the "win" will go to the higher seeded team, e.g., the home team.

    This means that:

    E. Prizes:
         
    There are two ways to earn prizes. The first way is through an awarding of the 135 units "entry fee" charged on or before Draft Night. The entry fee will be awarded as follows:

     
    DESCRIPTION UNITS
    1. Weekly High Score (17 * 25 Units) 425
    2. Super Bowl Winner 250
    3. Super Bowl Loser 125
    4. Total Points Bonus - 1st 200
    5. Total Points Bonus - 2nd 100
    6. Total Points Bonus - 3rd 50
    7. Total Points Bonus - 4th 25
    8. Three Division Winners (50 Units Each) 150
    9. Three Wild Card Teams (25 Units Each) 75
    10. Four Semi-Final Playoff Teams (25 Units Each) 100
    11. Toilet Bowl Loser ("Winner") 20
    12. Administrative Expenses 100
    ***** GRAND TOTAL ***** 1620

    For the Total Points Prizes, any ties in total points will result in the applicable position prizes affected by the tie being divided amongst the teams involved in the tie. For example:

    The second prize does not come from the franchise fee; rather, it comes from the .15 units per point award/charge. For each point a team scores, it receives .15 units from every other team. Conversely, each team is charged .15 units for each point scored by the remainder of the league.

    All units are tracked by the League Commissioner, and a statement is to be included in the weekly scoring update. The net of all units must be settled with the League Commissioner no later than the two weeks from the end of the IOFFL Super Bowl, and the League Commissioner will distribute all prizes one week later. In the event that one of the franchises declares personal bankruptcy or disappears from the face of the earth, all units will be adjusted on a pro rata basis. The defaulting team will be ineligible for future inclusion within the IOFFL should they once again become solvent, are resurrected, or like Elvis....reappear. This and similar situations are covered in Article IX.

    Article V - Draft Night

    It is the intention of the IOFFL to conduct its draft in the week prior to the first regular season games - preferably on the Thursday or Friday of that week. Besides the drafting of player personnel, the league's franchises will also vote on whether or not to adopt any of the proposals made during the Owner's Meeting. For a proposal to be approved, greater than 50 percent of the votes cast must be for the approval.

    It is at the discretion of the owners to determine which aesthetics (e.g., what brand of beer) should be present at Draft Night. It is not contingent upon the League Commissioner to provide a listing of draft candidates. Franchise owners may bring whatever supplies they would like to the draft proceedings.

    A. Team Representation

    1. Franchise owner(s) may substitute a proxy for himself/herself. Such action requires notification to at least one other Franchise owner. All decisions made by the proxy are binding upon that Franchise owner.
    2. No team is permitted to draft for another!


    B. Draft Assistant(s)


    C. Draft Sequence

    1. The draft sequence is determined by drawing numbers out of a hat, selecting cards at random (e.g., Ace through Deuce for selections one through twelve), or some similar method.
    2. The draft order is based upon the "back and forth" methodology; that is, the team that drafts last in the first round drafts first in the second round, the team that drafts first in the first round drafts last in the second round, and so on. Draft order continues to alternate through each successive round.
    3. Franchises are allotted two minutes per selection in rounds 1 though 8, and one minute per selection in rounds 9 through 17. If a franchise fails to make a selection during its allotted time, the next team in sequence is free to make its selection immediately.
    4. No trading is permitted before of during the draft.


    D. Division Assignments


    E. Draft Night Roster Integrity


    Article VI - Weekly Line-ups

    A. Line-up

    B. Submission of Line-Up


    C. Deadline


    D. "Riding" the Same Line-up


    E. Line-up Errors

In general, the commissioner will not be responsible for the correctness of a line-up, and will not change any submitted line-up. Presuming to do so would be akin to mind-reading, and obviously those powers are beyond the capabilities of the commissioner, powerful as he (or she) may be.

The commissioner may contact the franchise submitting an incorrect line-up  if the line-up deadline has not passed and if time permits, but is under no obligation to do so.


Article VII - Scoring

Score Type

Offense *

Defense

Yardage

Points

Touchdown - Rushing Player Specific N/A < 30 Yards 6
Touchdown - Rushing Player Specific N/A > 29 Yards 12
Touchdown - Passing Player Specific N/A < 30 Yards 3
Touchdown - Passing Player Specific N/A > 29 Yards 6
Touchdown - Receiving Player Specific N/A < 30 Yards 3
Touchdown - Receiving Player Specific N/A > 29 Yards 6
Field Goal Player Specific N/A < 50 Yards 3
Field Goal Player Specific N/A > 49 Yards 6
Point After Touchdown Player Specific N/A N/A 1
Two Point Conversion - Rushing Player Specific N/A N/A 2
Two Point Conversion - Passsing Player Specific N/A N/A 1
Two Point Conversion - Receiving Player Specific N/A N/A 1
Touchdown Return** - by Offense Player Specific N/A N/A 6
Touchdown Return** - by Defense N/A Defensive Team N/A 6
Safety N/A Defensive Team N/A 2

Notes:
*   Offense is defined as the team that initiates the play (i.e., the team that snaps the ball).
** A return includes fumbles, laterals, interceptions, punt returns. kickoff returns, and blocked kick returns for defensive team, and fumble recoveries for the offensive team. A lateral on an offensive play will be treated as a rushing touchdown.

Specific Scoring Situations

  1. A fake field goal or a fake punt is considered an offensive play, and if that play results in a touchdown, points will be awarded to the passer/receiver/rusher in the same manner as any other offensive touchdown. Rationale: The team hiking the football is considered the offensive team unless possession of the football changes on that play. Field goal and punt formations are just other offensive sets, in the same way that Split I and Four Receiver Spreads are offensive sets.
  2. A kick-off or punt in which possession of the football moves to the defending / receiving team, and in which possession is regained by the kicking / punting team (e.g., through a fumble or interception of a lateral), resulting in a touchdown for the kicking / punting team, will be awarded as a defensive / special teams score. Rationale: Once possession was taken by the defending / receiving team, the kicking / punting team became the defending team.
  3. An offensive play resulting in a touchdown and in which a lateral led to the touchdown, is treated as a rushing touchdown, with points for yardage awarded based upon the field marker at which the lateral occurred. Therefore, laterals from any offensive player to another result in points only for the player scoring the touchdown. This includes laterals from any player to another, including hook and ladder plays.
  4. An offensive play in which the football is fumbled, recovered by the offensive team, and results in a touchdown, will be scored as a rushing touchdown but with no points awarded for yardage. This is considered a fumble "advance" rather than a fumble "return".
  5. An offensive play in which possession of the football moves to the defending team, and in which possession is regained by the offensive team , resulting in a touchdown for the original offensive team, will be awarded as a score to the offensive team, with points given to the player scoring the touchdown.  This will be scored as a rushing touchdown, but with no points awarded for yardage. This is considered a fumble "advance" rather than a fumble "return".

All yardage bonus points are determined by the official NFL scoring for that play.

Any disputes regarding the awarding of points should be brought to the attention of the League Commissioner within one week of the occurrence. Resolution will be pursuant with Article IX, Subsection E.


Article VIII - Roster Changes / Transactions

This section covers player pick-ups during the waiver wire, player trades, and non-roster integrity following Draft Night.

A. Non-Roster Integrity (Following Draft Night)


B. Waiver Wire Selections

  1. The Waiver Wire is an opportunity for each franchise to add players not on the roster of any other franchise. Available players include those players not previously selected during Draft Night or previous Waiver Wires, as well as those players which had been on the roster of a franchise but dropped during a previous Waiver Wire. Other than the waiver following Week 1, each waiver selection requires a player from the team making the selection to be dropped. The waiver following Week 1 does not require a drop. Players dropped during the current Waiver Wire cannot be selected by another team until the next Waiver Wire.
  2. A franchise may or may not choose to select a player during the Waiver Wire. If a franchise does choose to select a player, it must also drop a player currently on its roster.
  3. Other than the waiver following Week 1, the order of selection for the Waiver Wire is based upon the reverse order of the total points standings. The team with the lowest number of total points at the time each Waiver Wire is conducted selects first, and the team with the highest total points selects last. If there are two or more teams tied with points, the team with the poorest Won/Lost record will pick first among those teams.  If the Won/Lost records are also the same, the team with the fewest Weekly Wins will pick first. If the Weekly Wins are also the same, then whichever team picked first in the Draft will pick last in the Waiver. For the waiver following Week 1, the order of selection will be the reverse order of the draft.
  4. Other than the waiver following Week 1, teams may trade for future Waiver Wire selections belonging to other teams. The waiver following Week 1 cannot be traded because it does not require a drop.
  5. There will be SEVEN Waiver Wires during the season. Each Waiver Wire will take place on a day to be designated by the commissioner in the weeks following the 1st, 3rd, 5th, 7th, 9th, 11th, and 13th weeks of the season.
  6. The League Commissioner should be notified of all Add/Drops at a time designated by the Commissioner. The Commissioner will post the results of the Waiver to the other league owners.
  7. A team may call in multiple players on its Add list, and will receive the first player on his/her list still available when his/her selection comes up.
  8. Conditional Drops are allowed. For example, a franchise may choose to drop Player "A" if it receives Player "1" as its selection, and may wish to drop Player "B" if it receives Player "2" as its selection.


C. Player Trades

  1. The trading deadline for each week is one hour prior to the first game on Sunday. Players whose teams play that week prior to Sunday; eg, Thursday night games or Saturday games, can only be traded up to one hour before that game. Players whose teams play on Sunday can continue to be traded up to one hour before the first game on Sunday. If the trade involves a player who has already played that week and who was started by an IOFFL team; eg., a trade is made on Saturday and involves a player playing on Sunday or Monday, but also involves a player who played on that Thursday and was started in that game by his/her IOFFL owner, then the entire trade will be effective for the following week.  If the trade involves a player who played on that Thursday and was not started in that game by his/her IOFFL owner, then the entire trade can be effective in the current week. However, the player who played on that Thursday night is not available to start for his/her new owner until the following week. 
  2. All trades must be reported to the League Commissioner at least one hour prior to the game that the players involved in the trade will be playing.  Trades reported to the League Commissioner after the trading deadline for that player  has passed will not be effective until the following week.
  3. Owners may trade only players on their current roster or their own Waiver Wire selections. Teams receiving a Waiver Wire selection as part of a trade pick in the order where the team originally owning that Waiver Wire selection would have picked.
  4. Trades may not be for CASH, POINTS, or FUTURE YEAR SELECTIONS!
  5. Any objection to a trade can only be made by a franchise not participating in that trade, and must be made within one week of being notified of the trade. (Objections are explained further in Article IX).
  6. No trades will be recognized following the trading deadline for Week 14.
  7. No player traded away by a team can be traded back to that same team until four games have elapsed for that player's NFL team. If the player is injured and misses some number of those games, the games the player missed still count toward those four games. This rule is effective regardless of whether the player has been traded again during that four week period. For example, if team one trades "John Doe" to team two, and team two trades that player to team three, team three cannot trade that player back to team one until the fourth game has passed for that player's NFL team. The purpose of this is to avoid the perception of "player rentals".
  8. The Commissioner reserves the right to void any trades which appear to be questionable in nature. (See Article IX - Unusual Circumstances, "Best Interests of the League" Clause.)

D. Early Draft Considerations
  1. The timing of the draft can vary each year. In an ideal situation the draft would occur as close to the first game of the season as possible. This minimizes the risk of last minute cuts or injuries affecting a player after he (or she) has been drafted. This is not always possible, and there will be years when in order to have as many teams as the draft as possible - and the goal is always to have all teams represented at the draft - the draft has to be held early. For purposes of this rule, "early" will be defined as prior to the final cuts or prior to the final pre-season game.

    In those years when a draft is held "early", there is risk that a player selected in the draft could be lost to his (or her) IOFFL team through either injury or final NFL roster cuts. The IOFFL team can either make a trade to replace that player, or wait until the first waiver to replace that player. The number of roster spots allocated in the draft to the QB, RB, and Receiver positions mitigate this risk somehat for these positions. However, only two Kickers are selected on draft night. Should one of these be cut in the final roster cuts, an IOFFL team who may have selected that kicker becomes at risk of going without a kicker should his or her remaining kick be injured or cut.

    Therefore, in a year when the draft is held early, as defined above, should a team lose one of its two drafted kickers in the final NFL roster cuts, and should the remaining kicker be either cut or injured prior to the first waiver, then that team will be able to select one of the kickers on an NFL team which did not have a kicker selected at the draft. No waiver pick will be given up. The kicker who was cut would have to be dropped. If both kickers drafted by an IOFFL team were cut - then either one could be dropped. If a kicker was cut in the final roster cuts, and that IOFFL team's second kicker was injured prior to the first waiver, then the kicker who was cut would have to be dropped.

    If neither kicker is cut in the final NFL roster cuts, but both are subsequently injured prior to the first waiver, then this rule is not applicable. It only applies when the draft is held "early", and a kicker selected in the draft is then cut in those final NFL roster cuts.

    The rationale for this is that if the IOFFL team had had full knowledge of the final NFL roster cuts at draft night, then the kicker who was on an NFL roster but subsequently cut would very likely not have been selected at the draft. At least we'll give the IOFFL owner the benefit of the doubt here.

Note: The term player refers to any QB, RB, TE, WR, K, or Defensive Team.

 

Article IX - Other

A. Changes to By-Laws


B. IOFFL Commissioner Impeachment


C. "Best Interests of the League" Clause

  1. The IOFFL League Commissioner may invoke the subject clause to void a questionable trade. The Commissioner must allow the participants to be heard prior to voidance of the trade.
  2. The Commissioner may hear trade objections from non-participants and will follow the same process as in the prior point.
  3. The Commissioner will serve as the "conscience" of the league, as will all other franchise owners. Through this power, all IOFFL members may challenge an issue based upon the "Best Interest of the League". Any and all actions taken by a franchise owner under this clause will be pursuant to Subsection A of this Article.


D. Franchise Bankruptcy/Disappearance


E. Scoring Disputes

    All scoring disputes brought forth by any of the IOFFL franchises will be reviewed and resolved by the IOFFL League Commissioner.

F. "Police Blotter" Rule

    Originally intended as a friendly way to charge somebody for a round of drinks, the Police Blotter rule now pays for the IOFFL domain name that we use for the league website (www.ioffl.com). The loser of the Police Blotter Rule will have the domain name cost - currently twenty (20) dollars - added to their end of season assessment. Here are the rules - with all their ifs, ands, and buts - and maybe as complicated as the rest of the other IOFFL rules combined.


    In the (unlikely!) event that none of the above conditions are met, and there is not a loser of the Police Blotter rule, then the cost for the domain name will be shared evenly by the league, and included in each team's assessment at the end of the year.

G. Other

    Other items not explicitly noted within these by-laws will be subject to ruling by the IOFFL League Commissioner, with consideration always being given to the "Best Interests of the League".


Article X - Appendix - Rule Changes History

1999 Season:


2000 Season:


2001 Season:


2002 Season:

 

2003 Season:

2004 Season:


2005 Season:


2006 Season:

2007 Season:


2008 Season:


2009 Season:

2010 Season:

2011 Season:

2012 Season:

a. None

2013 Season:

a. Reduced the yardage requirement for the bonus for touchdowns (12 vs 6 points) from 40 yards to 30 yards.

b. Increased the yardage requirement for the bonus for field goals (6 points vs 3 points) from 45 yards to 50 yards.

c. Added a requirement that no player traded by a team can be traded back to that team until four games have elapsed for that player's NFL team.

2014 Season:

a. None

2015 Season:

a. Trade deadline changed from one hour prior to the first game of the week to one hour prior to the game for that player. If ANY player involved in the trade has already played that week and was started by an IOFFL team, then the entire trade will be effective for the following week.

b. Intra-divisional record as a tie-breaker will apply only to ties for the division title. They will not apply to a wildcard tie-breaker.

c. Provisional rule for kickers added for years when the draft is held "early", e.g., prior to the final NFL roster cuts or prior to the final NFL pre-season games, and a kicker selected in the draft is cut in the final NFL roster cuts.

2016 Season:

a. None

2017 Season:

a. Increased the number of waiver wires from five to seven, and changed the waivers from the weeks following games 3, 5, 7, 10, and 13, to the weeks following games 1, 3, 5, 7, 9,  11, and 13.

2018 Season:

a. None

2019 Season:

a. Modified the waiver following Week 1 to eliminate the drop. All other waivers continue to require a player on a team's current roster to be dropped. The Week 1 waiver will not be allowed to be traded.

2020 Season:

a. Modified the waiver following Week 1 to change the order from the inverse order of the points to reverse order of the draft. All other waivers will continue to be based on the inverse order of points at the time of each waiver.







e-mail The Commissioner will be glad to review any and all suggestions for the improvement of these by-laws. Please send your comments via e-mail to the league address: the commissioner!!
 
 





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